A downloadable game for Windows, macOS, Linux, and Android

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"Holomony" is a short kinetic visual novel about  two adventurers getting trapped in a shifting dungeon-- are they in over their heads?

Features:

✿ Exactly 1000 words / approx 10 minutes of gameplay

✿ Custom music (Thank you Dalton!)

✿ 1920 x 1080 resolution

Credits: 

Art + Story  - Ekkoberry

Artbook contributions (Coming soon!) - RaspberryBell, CoffeedripStudios

Music - Dalton Attig

This VN was made in 10 days  for O2A2 2024- Visual Novel Jam !

This game was made for the O2A2 VN Jam 2023, a micro Visual Novel jam with strict asset limitations and a 1000 word limit. 

This game was made using 1000 words and Only One of Any Asset! (Sprite, Background, etc)

I hope you enjoy it! ♥

StatusReleased
PlatformsWindows, macOS, Linux, Android
Rating
Rated 4.7 out of 5 stars
(24 total ratings)
AuthorEkkoberry
GenreVisual Novel
Made withClip Studio Paint, Ren'Py
TagsAnime, Atmospheric, bl, Boys' Love, Cute, Horror, LGBT, LGBTQIA, Ren'Py, Short
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller
AccessibilitySubtitles, One button

Download

Download NowName your own price

Click download now to get access to the following files:

Holonomy 1.0 (PC) 46 MB
Holonomy 1.0 (ANDROID) 51 MB
Holonomy 1.0 (MAC) 41 MB
Holonomy 1.0 (LINUX) 27 MB

Development log

Comments

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Sweet little game with amazingly drawn visuals. Very soft art. Much love for it! 

i love ekkoberry and ekkoberry games

Same

this was so cute 😭

does anyone know how to run games on linux😭

no

(+1)
cd ~/Downloads
tar -xvjf Holonomy-1.0-linux.tar.bz2
cd Holonomy-1.0-linux
sh ./Holonomy.sh
Show post...

I liked this game

Loved the art of this game a lot, it's so soft and easy on the eyes. I also wasn't expecting to be that into the story despite it being so short. This is such a lovely game, thanks for sharing it!!!

upon opening, the game starts to hog 4 gb of ram & takes task manager a good 30 seconds to close, which is something i’ve never seen anything do

Oh, that's weird ;x; It's not too different to a standard ren'py game, so I'm not sure why it'd do that-- I'll look into it and see if it's anything I can fix ><

Ohh this was delightful! The most wholesome date I've ever experienced in a mysterious fleshy dungeon- 

Listen sometimes you gotta invoke a little concerning magic to make time to cuddle with your bf...

Thank you very much!

(+1)

Casually leaves this here, and runs away.

(+1)

Ahhh so cute!! ;____; they look adorable, thank you very much!!! <333333

no problem! I'm glad you enjoy! It's an AF attack, but might be sharing here as well, in case you're busy or something. still thanks a lot!

(+1)

I just saw it over there too! Apologies for not noticing earlier!! ><

(+1)

I love the art, very soft colours and cute characters! It's strangely relaxing and comforting (even when they're trapped >,<), the music is lovely, and the pacing is really nice. I enjoyed my experience! Thank you for making this! <3

Ahh thank you very much!! <33

(+1)

i read the title as lobotomy

(+2)

(Your game is at 21:38. I do also have commentary version, might be cursed tho, and unfortunately, this one still recorded while still healing from sick.)

Overall, I enjoyed this one! Like someone else on the comments, your writing of fantasy is great, and I love the character's back and forth interactions, which made me gay.

Still I love this one so much! The music as well is very good.

Overall, I should definitely check some of your other VNs.

(+2)

Thank you very much, I'm glad you enjoyed it!! >< <33 I hope you're feeling better too!

(1 edit)
I'm sorry, but an uncaught exception occurred.
While running game code:
  File "renpy/common/000statements.rpy", line 460, in execute_pause
ShaderError: ERROR: 0:39: '+' :  wrong operand types  no operation '+' exists that takes a left-hand operand of type 'in 2-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:45: 'clamp' : no matching overloaded function found 
ERROR: 0:45: 'return' : function return is not matching type: 
ERROR: 0:83: '*' :  wrong operand types  no operation '*' exists that takes a left-hand operand of type '2-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:83: '-' :  wrong operand types  no operation '-' exists that takes a left-hand operand of type '2-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:93: 'mod' : no matching overloaded function found 
ERROR: 0:94: '-' :  wrong operand types  no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion)
ERROR
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "00start.rpyc", line 241, in script call
  File "optional files/special_labels.rpyc", line 25, in script
  File "renpy/ast.py", line 1971, in execute
  File "renpy/ast.py", line 1953, in call
  File "renpy/statements.py", line 349, in call
  File "renpy/common/000statements.rpy", line 460, in execute_pause
  File "renpy/exports.py", line 1662, in pause
  File "renpy/ui.py", line 301, in interact
  File "renpy/display\core.py", line 2166, in interact
  File "renpy/display\core.py", line 2819, in interact_core
  File "renpy/display\core.py", line 1360, in draw_screen
  File "gl2draw.pyx", line 984, in renpy.gl2.gl2draw.GL2Draw.draw_screen
  File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
  File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
  File "gl2draw.pyx", line 1041, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
  [Previous line repeated 5 more times]
  File "gl2draw.pyx", line 1054, in renpy.gl2.gl2draw.GL2Draw.load_all_textures
  File "gl2draw.pyx", line 1087, in renpy.gl2.gl2draw.GL2Draw.render_to_texture
  File "gl2texture.pyx", line 206, in renpy.gl2.gl2texture.TextureLoader.render_to_texture
  File "gl2texture.pyx", line 387, in renpy.gl2.gl2texture.GLTexture.from_render
  File "gl2draw.pyx", line 1508, in renpy.gl2.gl2draw.GL2DrawingContext.draw
  File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
  File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
  File "gl2draw.pyx", line 1489, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
  [Previous line repeated 4 more times]
  File "gl2draw.pyx", line 1400, in renpy.gl2.gl2draw.GL2DrawingContext.draw_one
  File "gl2draw.pyx", line 1355, in renpy.gl2.gl2draw.GL2DrawingContext.draw_model
  File "renpy/gl2\gl2shadercache.py", line 278, in get
  File "gl2shader.pyx", line 230, in renpy.gl2.gl2shader.Program.load
  File "gl2shader.pyx", line 213, in renpy.gl2.gl2shader.Program.load_shader
ShaderError: ERROR: 0:39: '+' :  wrong operand types  no operation '+' exists that takes a left-hand operand of type 'in 2-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:45: 'clamp' : no matching overloaded function found 
ERROR: 0:45: 'return' : function return is not matching type: 
ERROR: 0:83: '*' :  wrong operand types  no operation '*' exists that takes a left-hand operand of type '2-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:83: '-' :  wrong operand types  no operation '-' exists that takes a left-hand operand of type '2-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:93: 'mod' : no matching overloaded function found 
ERROR: 0:94: '-' :  wrong operand types  no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'float' (or there is no acceptable conversion)
ERROR

Huh, weird :0 What version is this on? Android?

yes

Weird -- I've privated the android version and will look in to how to fix it! >< sorry for the inconvienience

(+3)

Hey there! I really enjoyed this one! I love your art style and the fantasy in your writing! But I just want more after that ending. I also really liked how you used a big background and moved around it, very good way of making it feel like there was more than 1! Anyways have a great day and thanks for making this and hosting the gamejam!
(+2)

Ahhh thank you again for another letsplay! ;a; I'm glad you enjoyed it!! (And happy late birthday!)